![]() Most devices will also pass the identity of the player who triggered the device with the signal. The receiving device needs to be set up to receive the signal on the same channel.Ī channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. Select a color, then click the checkmark. #Account tracker fortnite code#You can also type a Hex Code into the Search bar to find a specific color. Each color swatch has its Hex Code next to the swatch. Click the color swatch to open the Color Picker. See the Icon List table below to see all available icons.ĭetermines the color of the icon and the quest box. Select an icon, then click the checkmark. You can choose an icon by scrolling through the Icon Library, or type a word into the Search box to search for a specific icon. Click the icon to open the Icon Library Picker. Median will use the value in the middle of the sorted values.ĭetermines if players joining an already active tracker attempt to resolve conflicts or if their profress is defined by the current tracker data.ĭetermines the icon that is shown on the quest box, if the Shown on HUD option is set to show tracked stats. Average will use the average progress value among the tracked players. First Player will use the progress value from the first player loaded. ![]() If you choose Remaining, the Tracker will count down from the target value.ĭetermines whether or not the completion of this Tracker will be accompanied by a ceremony.ĭetermines whether self-eliminations are counted when the Stat to Track option is set to Eliminations.ĭetermines whether player eliminations are tracked on this Tracker.ĭetermines whether an elimination is only tracked if it is accomplished with a headshot.ĭetermines whether non-player eliminations are tracked.įirst Player, Highest, Lowest, Average, Medianĭefines a criteria when a tracker affects multiple players at one. If you choose Total, the Tracker will count up to the target value. If you choose Detailed or Both, a color-coded text box displays in the upper left of the player's HUD.ĭetermines whether Tracker progress is displayed after the Tracker Description if the Show on HUD option is enabled. This option is only used if the When Target is Reached option is set to End Round.ĭetermines how much to increment or decrement the Tracker Value each time the Increment Progress When Receiving From or Decrement Progress When Receiving From option is triggered.ĭetermines whether or not Tracker progress is displayed on the player's HUD. This tracker can be assigned to players in the selected team.ĭetermines whether progress is tracked for individual players, for all members of a team, or whether all players contribute progress towards a single target value.ĭetermines which team is tracked when the Stat to Track option is set to Eliminations or Eliminated.ĭetermines which class is tracked when the Stat to Track option is set to Eliminations or Eliminated.ĭetermines which weapon category is tracked when the Stat to Track option is set to Eliminations or Eliminated.ĭetermines what happens when the target Tracker Value is reached.Ĭompleting Team Wins, Use Game Win Conditions, Pick a Teamĭetermines which team wins the round when the Tracker is completed. If the Stat to Track option is set to Rounds Completed, Rounds Won, Games Completed, or Games Won the device will not be reset between rounds. ![]() ![]() If Off**, daa is never auto-loaded, and the creator needs to activate this with a transmitted system.ĭetermines whether to reset the tracked stat between rounds. If Initial Spawn, data will only be loaded when the player initially spawns. The text field has a 64 character limit.ĭetermines if the device saves its data automatically.ĭetermines whether the device data and player's profess is auto-loaded. The text field has a 32 character limit.Īssigns a description to the Tracker, which is displayed below the title if the Show on HUD option is enabled. If you select 0, the Tracker will never complete.ĭetermines the value the tracker is set to when it first begins tracking.ĭetermines whether this Tracker is assigned to players when the game starts.ĭetermines whether players will be assigned this Tracker when they join a game already in progress.Īssigns a title to the Tracker, which is displayed if Show on HUD is enabled. ![]() When the device reaches the selected value, the objective is complete. If this option is set to Channel, the device will not track any statistic, but the Tracker Value can still be advanced using signals on a channel. Determines which statistic the device will track. ![]()
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